| اسم | Mobilize |
|---|---|
| اكتب | Spell |
| وصف | Channel 1 rune exhausted. If you can't, draw 1. |
| فنان | Kudos Productions |
| الإصدار | Origins #134 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | Mobilize |
|---|---|
| اكتب | Spell |
| وصف | Channel 1 rune exhausted. If you can't, draw 1. |
| فنان | Kudos Productions |
| الإصدار | Origins #134 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Mobilize, Spell, صمم بواسطة Kudos Productions صدر لأول مرة في Mar, 2026 في التحرير Origins.
Mobilize fits best in low-curve, rune-hungry tempo or combo decks that actively want to exhaust their own runes for value—especially builds that trigger bonuses when runes become exhausted or that need efficient enablers to turn on mid-game power spikes; in those shells, a 2-cost Channel 1 with a built-in fallback draw keeps momentum without bricking, making it a solid glue card. However, in slower control or rune-light midrange lists, it’s likely outclassed by more proactive 2-cost options that either Channel multiple runes, generate board presence, or provide unconditional card draw (cards that offer Channel 2 or a 2-cost draw-2 equivalent would generally be stronger if available), since Mobilize’s ceiling is modest. Overall, it should see play primarily in synergy-driven rune decks where exhausting a rune is upside rather than cost, but it’s not an auto-include outside that niche.
— تعليقات 0
, ردود الفعل 1
كن أول من يعلق