| اسم | Solari Shrine |
|---|---|
| اكتب | Gear |
| وصف | When you kill a stunned enemy unit, you may exhaust this to draw 1. |
| فنان | Kudos Productions |
| الإصدار | Origins #72 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | Solari Shrine |
|---|---|
| اكتب | Gear |
| وصف | When you kill a stunned enemy unit, you may exhaust this to draw 1. |
| فنان | Kudos Productions |
| الإصدار | Origins #72 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Solari Shrine, Gear, صمم بواسطة Kudos Productions صدر لأول مرة في Mar, 2026 في التحرير Origins.
Solari Shrine fits best in a stun-focused midrange or control deck that can reliably apply stun effects and then convert them into removals, since its value depends entirely on consistently killing stunned enemy units; decks that combine repeatable stun sources with efficient removal or combat control (like tap/freeze-style mechanics or conditional kill spells) will extract the most from it. However, at 3 cost and requiring both a stun and a kill before it even replaces itself—plus exhausting for just one card—it’s generally slow and conditional compared to more flexible draw engines or on-play card advantage options (such as lower-cost passive draw relics, kill-trigger draw units, or unconditional spell-based draw), which provide value without setup. In most competitive builds, especially faster metas, Solari Shrine is likely too narrow unless the deck is heavily centered on stun synergy; otherwise, more consistent card advantage tools would be better choices, and it probably shouldn’
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