| اسم | Ruined Rex |
|---|---|
| اكتب | Unit |
| وصف | [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.) |
| فنان | Kudos Productions |
| الإصدار | Unleashed #67 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | Ruined Rex |
|---|---|
| اكتب | Unit |
| وصف | [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.) |
| فنان | Kudos Productions |
| الإصدار | Unleashed #67 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Ruined Rex, Unit, صمم بواسطة Kudos Productions صدر لأول مرة في Mar, 2026 في التحرير Unleashed.
Ruined Rex fits best in a midrange or control deck that leverages Deathknell/sacrifice synergies, since its value comes from dying and triggering 4 damage to an enemy unit—making it particularly strong in decks that can reliably kill their own units, recur them, or force trades to double up on removal value. It’s solid in grindy matchups where incremental removal and board control matter, but at 6 cost it’s somewhat slow, so faster aggro decks won’t want it, and pure late-game control may prefer more immediate or board-wide removal options; if your region or faction has a cheaper unit with a similar Deathknell effect or a spell that deals 4 damage more efficiently (especially at fast speed or with flexibility like hitting multiple targets), those would generally be better for tempo. Overall, Ruined Rex is playable in synergy-heavy sacrifice or Deathknell builds, but it’s likely not an auto-include unless your deck can consistently extract extra value from its death trigger.
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