| اسم | Final Spark |
|---|---|
| اكتب | Spell |
| وصف | [Action] (Play on your turn or in showdowns.)Deal 8 to a unit. |
| فنان | Kudos Productions |
| الإصدار | Proving Grounds #22 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | Final Spark |
|---|---|
| اكتب | Spell |
| وصف | [Action] (Play on your turn or in showdowns.)Deal 8 to a unit. |
| فنان | Kudos Productions |
| الإصدار | Proving Grounds #22 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Final Spark, Spell, صمم بواسطة Kudos Productions صدر لأول مرة في Mar, 2026 في التحرير Riftbound Organized Play Promotional Cards وطبع بالضبط في 2 أشكال مختلفة.
**Final Spark** is a classic high-cost finisher that fits best in a **slow control or ramp deck** that can reliably reach 8 resources and wants guaranteed removal plus reach in one card—especially decks that aim to stabilize, then close games with direct damage. It’s strongest in metas where large, must-kill units dominate, since 8 damage cleanly answers most threats while also doubling as a finisher. However, if the format includes more efficient removal (for example, a 5–6 cost spell that deals 6–7 damage, or a flexible spell that can split damage, hit multiple targets, or exile a unit), those options are usually better due to tempo and flexibility. Dedicated burn decks likely won’t want it because 8 cost is too slow, and midrange decks prefer cheaper interaction. Overall, it’s playable in control as a top-end removal/finisher hybrid, but only if the format lacks more cost-efficient alternatives.
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