| اسم | Soaring Scout |
|---|---|
| اكتب | Unit |
| وصف | [Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.) |
| فنان | Six More Vodka |
| الإصدار | Origins #216 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | Soaring Scout |
|---|---|
| اكتب | Unit |
| وصف | [Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.) |
| فنان | Six More Vodka |
| الإصدار | Origins #216 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
Soaring Scout, Unit, صمم بواسطة Six More Vodka صدر لأول مرة في Mar, 2026 في التحرير Origins.
Soaring Scout is best suited for a rune-synergy or tempo-sacrifice deck that can reliably capitalize on its **[Deathknell] — Channel 1 rune exhausted** trigger, especially builds that either benefit from exhausting runes (to fuel larger payoffs, trigger “when you channel” effects, or set up burst turns) or can recur cheap units to repeatedly gain value from death triggers. At 2 cost, it fits naturally into low-curve, proactive decks that want early board presence while advancing a rune engine in the background. However, if your goal is pure rune acceleration or efficient channeling, there are typically better options—cards that channel without needing to die, or that provide immediate value on play, tend to be stronger and more consistent. Likewise, if you’re running a sacrifice shell, units with more impactful Deathknell effects (card draw, damage, or multiple rune interactions) will usually outperform it. Soaring Scout should see play primarily in synergy-heavy rune decks that specif
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