| اسم | The Harrowing |
|---|---|
| اكتب | Spell |
| وصف | Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.) |
| فنان | Rafael Zanchetin |
| الإصدار | Origins #198 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
- Casual
Legal - أظهر المزيد...
| اسم | The Harrowing |
|---|---|
| اكتب | Spell |
| وصف | Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.) |
| فنان | Rafael Zanchetin |
| الإصدار | Origins #198 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
The Harrowing, Spell, صمم بواسطة Rafael Zanchetin صدر لأول مرة في Mar, 2026 في التحرير Origins.
**The Harrowing** fits best in a midrange or control-style deck that runs high-cost, high-impact units and has reliable ways to fill its trash early (self-mill, discard, or trading units efficiently), letting you cheat a powerful finisher into play for only 6 while bypassing its Energy cost; it’s especially strong if your deck includes units with strong “on play” or static board-warping effects and can consistently meet the remaining Power requirement. It’s weaker in fast aggro (too slow) and in decks without deliberate graveyard setup, where it risks being dead in hand. Compared to more flexible reanimation tools (such as cheaper revive effects that can target multiple units, revive at instant speed, or ignore both Energy and Power costs), The Harrowing is fair rather than broken—solid but not strictly better—so it should see play primarily in dedicated graveyard-centric builds rather than as a generic inclusion.
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