| Name | Corrupt Enforcer |
|---|---|
| Type | Unit |
| Description | When I move to a battlefield, discard 1.When I win a combat, draw 1. |
| Artist | Six More Vodka |
| Set | #123 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Corrupt Enforcer |
|---|---|
| Type | Unit |
| Description | When I move to a battlefield, discard 1.When I win a combat, draw 1. |
| Artist | Six More Vodka |
| Set | #123 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Corrupt Enforcer, Unit, designed by Six More Vodka first released in Mar, 2026 in the set .
**Corrupt Enforcer** fits best in an aggressive or tempo‑midrange Riftbound deck that frequently moves units between battlefields and doesn’t mind discarding—especially lists that benefit from discard synergies (reanimation, graveyard value, or “when discarded” triggers). Its strength is repeatable card filtering plus potential card advantage when it wins combat, making it solid in proactive decks that can reliably force favorable fights. However, if your deck isn’t built to exploit discard or can’t consistently win combats, it becomes inefficient compared to stronger 3‑cost options that generate immediate value without setup (such as units that draw on play or create tokens on entry). In most competitive builds, it’s playable but niche—good in synergy-driven aggressive/midrange shells, but generally outclassed by more consistent standalone 3-cost value units unless you’re specifically leveraging the discard theme.
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