| Name | Minefield |
|---|---|
| Type | Battlefield |
| Description | When you conquer here, put the top 2 cards of your Main Deck into your trash. |
| Artist | Kudos Productions |
| Set | #212 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Minefield |
|---|---|
| Type | Battlefield |
| Description | When you conquer here, put the top 2 cards of your Main Deck into your trash. |
| Artist | Kudos Productions |
| Set | #212 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Minefield, Battlefield, designed by Kudos Productions first released in Mar, 2026 in the set .
Minefield fits best in self-mill or graveyard-synergy decks that actively want cards in their trash—such as lists built around recursion, reanimation, “when trashed” triggers, or effects that scale with the number of cards in the graveyard—because its 0 cost makes it a tempo-neutral way to advance your game plan while conquering; however, in decks without strong trash payoffs it’s effectively card disadvantage and increases the risk of milling key pieces. If the format includes more controlled enablers (for example, cards that let you choose what to discard, tutor to trash, or mill more than two for similar or slightly higher cost), those are generally better because they provide consistency rather than blind variance. Overall, Minefield should only see play in dedicated graveyard-centric strategies that can reliably convert random mill into advantage; otherwise, it’s too low-impact to justify inclusion.
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