| Name | Minotaur Reckoner |
|---|---|
| Type | Unit |
| Description | Units can't move to base. |
| Artist | Six More Vodka |
| Set | #14 |
| Wallpaper | |
| Image |
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| Name | Minotaur Reckoner |
|---|---|
| Type | Unit |
| Description | Units can't move to base. |
| Artist | Six More Vodka |
| Set | #14 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Minotaur Reckoner, Unit, designed by Six More Vodka first released in Mar, 2026 in the set .
Minotaur Reckoner fits best in a defensive or control-oriented Riftbound deck that aims to win through board presence, attrition, or alternate win conditions rather than aggressive base racing, since locking all units out of moving to base slows the game and protects yours from counterpressure while you establish inevitability. It synergizes particularly well with midrange-control shells that generate value over time, stall the board, or deal indirect damage, but it is weak in aggressive or tempo decks that rely on base pressure to close games. Whether it should see play depends heavily on the meta: if fast base-rush strategies are common, it can be a strong tech card; however, if more flexible stall tools exist—such as lower-cost units or spells that prevent movement selectively, tax attackers, or only restrict opponents (for example, a 3–4 cost defensive unit or a spell that says “enemy units can’t move to base this turn”)—those are generally better because Minotaur Reckoner’s symmet
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