| Name | The Syren |
|---|---|
| Type | Gear |
| Description | :rb_energy_1:, :rb_exhaust:: Move a friendly unit at a battlefield to its base. |
| Artist | Six More Vodka |
| Set | Origins #184 |
| Wallpaper | |
| Image |
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- Casual
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| Name | The Syren |
|---|---|
| Type | Gear |
| Description | :rb_energy_1:, :rb_exhaust:: Move a friendly unit at a battlefield to its base. |
| Artist | Six More Vodka |
| Set | Origins #184 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
The Syren, Gear, designed by Six More Vodka first released in Mar, 2026 in the set Origins.
The Syren fits best in a tempo‑control or defensive Riftbound deck that wants to repeatedly protect key battlefield units, reuse powerful “enter the battlefield” effects, or deny opponents favorable trades by pulling a threatened unit back to base before it’s removed; it’s especially strong in midrange lists built around high‑value utility units that you can redeploy for advantage. However, because it costs 2 to play and requires energy plus exhaust to activate, it’s relatively slow and resource‑intensive compared to more efficient bounce or protection tools—any card that provides instant-speed protection, cheaper repositioning, or broader flexibility (such as a zero- or one‑cost shield, blink, or recall effect) will generally outperform it in competitive tempo decks. As a result, The Syren is playable in synergy-driven or grindy value shells, but it’s unlikely to be a staple unless the metagame heavily rewards repeatable unit repositioning over raw efficiency.
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