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NameDeadly Flourish Edit card
TypeSpell
DescriptionDeal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, :rb_exhaust:: [Add] :rb_rune_rainbow:.")
ArtistKudos Productions
SetUnleashed #73
WallpaperDeadly Flourish Crop image Wallpaperdownload
ImageDeadly Flourish Full hd imagedownload
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About Deadly Flourish

Deadly Flourish, Spell, designed by Kudos Productions first released in Mar, 2026 in the set Unleashed.

**Deadly Flourish** fits best in midrange or control decks that value incremental advantage and resource fixing, especially builds that can reliably finish off damaged enemy units to guarantee the Gold gear token. The 3 damage makes it solid removal against small‑to‑medium threats, and the delayed Gold token (which converts into a rainbow rune when sacrificed) supports multicolor or rune‑hungry strategies that care about ramp, fixing, or sacrifice triggers. It’s strongest in grindy matchups where both removal and resource generation matter, but weaker in fast aggro metas where 4 cost for 3 damage is inefficient. If there are cleaner 4‑cost removals that deal 4+ damage outright, destroy a unit unconditionally, or generate immediate value without requiring the target to die that turn, those would generally be better in competitive lists. Overall, this should see play in synergy‑driven or resource‑centric decks, but in raw efficiency terms it’s likely a meta call rather than an auto‑inclu

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