| Name | Jhin - Murderous Artist |
|---|---|
| Type | Unit |
| Description | [Deflect] (Opponents must pay :rb_rune_rainbow: to choose me with a spell or ability.)[Ganking] (I can move from battlefield to battlefield.)When I move, [Add] :rb_energy_1::rb_rune_rainbow:. (Abilities that add resources can't be reacted to.) |
| Artist | Alessandro Poli |
| Set | Unleashed #22 |
| Wallpaper | |
| Image |
Tierlist
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- Casual
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About Jhin - Murderous Artist
Jhin - Murderous Artist, Unit, designed by Alessandro Poli first released in Mar, 2026 in the set Unleashed.
Jhin – Murderous Artist fits best in tempo‑midrange or mobility‑focused combo decks that can reliably trigger movement effects, since his value comes from repeatedly moving to generate **:rb_energy_1::rb_rune_rainbow:**, turning board repositioning into resource acceleration; decks built around frequent repositioning, Ganking chains, or payoff cards that scale with multi‑rune generation benefit the most. He’s strongest where Deflect adds survivability and where the extra energy/rainbow rune enables explosive follow‑up turns, but in slower control lists or static frontline builds he’s underwhelming. If there are cheaper movers that generate resources immediately (e.g., 2‑ or 3‑cost units that add energy on summon or on attack) or higher‑impact 4‑cost engines that don’t require movement setup, those would generally be more efficient, especially if they don’t rely on board state to trigger. Overall, Jhin should see play in dedicated movement‑synergy decks as a value engine, but he’s likel

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