Highlander
| Name | Highlander |
|---|---|
| Type | Spell |
| Description | [Reaction] (Play any time, even before spells and abilities resolve.)Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.) |
| Artist | Kudos Productions |
| Set | Proving Grounds #20 |
| Wallpaper | |
| Image |
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About Highlander
Highlander, Spell, designed by Kudos Productions first released in Mar, 2026 in the set Riftbound Organized Play Promotional Cards and was printed exactly in 2 different ways.
Highlander fits best in midrange or combo-leaning decks that rely on protecting a single high‑value unit—especially ones with powerful “enter base,” “enter play,” or survival-triggered abilities—because it functions as a reactive pseudo‑counter to removal while also enabling replay value through recall; it’s particularly strong in decks that can capitalize on resetting a unit for additional triggers or that need to safeguard a key win condition for a turn cycle. However, in faster aggro lists it’s usually too slow at 4 cost, and in hard control decks it may be less efficient than unconditional protection or denial tools; if the format includes cheaper instant-speed protection (such as a 1–2 cost shield, phase-out, or true death-prevention effect that doesn’t require the unit to “die” first), those would generally be better due to tempo efficiency. Highlander should see play in synergy-driven or value-recursion builds where the recall is upside rather than drawback, but it’s unlikely to

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