| Name | Trinity Force |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #115 |
| Wallpaper | |
| Image |
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Grade it yourself
- Casual
Legal - Show more...
| Name | Trinity Force |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #115 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Trinity Force, Gear, designed by 黯荧岛Dark Glow first released in Mar, 2026 in the set .
Trinity Force would fit best in a midrange or tempo deck built around durable, high-value units that can repeatedly attack and fully leverage an equipment’s ongoing stat or combat bonuses, especially units with strong on-attack or on-damage triggers since attaching it protects your investment on a single threat. At 4 cost, it competes with other impactful midgame plays, so it needs to provide either immediate board impact or significant stat efficiency to justify the tempo loss of spending a turn equipping rather than developing; if there are cheaper equipment options that grant similar stats, keywords (like Overwhelm or Quick Attack), or immediate value on play, those would generally be better for aggressive decks. Control decks likely wouldn’t want it unless it offers scaling or inevitability, while combo decks would only consider it if it enables a specific synergy. Overall, it should see play only if its stat-to-cost ratio and combat impact are above curve compared to alternative 3
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