| Name | Morbid Return |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Return a unit from your trash to your hand. |
| Artist | Rafael Zanchetin |
| Set | Origins #170 |
| Wallpaper | |
| Image |
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- Casual
Legal - Show more...
| Name | Morbid Return |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Return a unit from your trash to your hand. |
| Artist | Rafael Zanchetin |
| Set | Origins #170 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Morbid Return, Spell, designed by Rafael Zanchetin first released in Mar, 2026 in the set Origins.
**Morbid Return** fits best in grindy midrange or control decks that rely on high‑value units with strong enter‑the‑battlefield effects or key synergy pieces, since paying 2 to recur a powerful or combo‑enabling unit can generate strong card advantage and resilience in longer games. It’s especially effective in attrition matchups where repeated threats overwhelm removal, or in sacrifice/self‑mill strategies that naturally stock the trash. However, if the format includes more efficient recursion (such as a 1‑cost return spell, a version that puts the unit directly into play, or one that adds additional value like a stat boost or card draw), those options would generally be stronger due to tempo advantage; direct‑to‑field reanimation is typically better than return‑to‑hand effects. Morbid Return should see play if the meta is removal‑heavy and games go long, but in faster formats it may be too slow unless it supports a specific combo or high‑impact unit package.
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