| Name | B.F. Sword |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_order: (:rb_rune_order:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #161 |
| Wallpaper | |
| Image |
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- Casual
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| Name | B.F. Sword |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_order: (:rb_rune_order:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #161 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
B.F. Sword, Gear, designed by 黯荧岛Dark Glow first released in Mar, 2026 in the set .
B.F. Sword would fit best in an Order-aligned midrange or aggressive unit-centric deck that relies on consistently sticking a single high-value threat and snowballing combat advantage through stat boosts or on-hit effects, since Equip cards typically amplify board presence rather than create it. It’s strongest in decks with durable, evasive, or hard-to-remove units that can safely carry equipment over multiple turns, but it’s weaker in swarm or spell-heavy control lists that don’t maintain a stable board. Whether it should see play depends on its stat bonus, yet in most competitive environments cheaper or more flexible equipment (such as low-cost immediate-impact weapons or cards that grant both stats and protection) tend to outperform a 4-cost equip unless B.F. Sword provides a significant power spike; if there’s an alternative 3-cost weapon that grants comparable stats or adds keywords like Guard, Swift, or Lifesteal, that card would generally be the better choice.
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