| Name | Chemtech Enforcer |
|---|---|
| Type | Unit |
| Description | [Assault 2] (+2 :rb_might: while I'm an attacker.)When you play me, discard 1. |
| Artist | Six More Vodka |
| Set | Origins #3 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Chemtech Enforcer |
|---|---|
| Type | Unit |
| Description | [Assault 2] (+2 :rb_might: while I'm an attacker.)When you play me, discard 1. |
| Artist | Six More Vodka |
| Set | Origins #3 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Chemtech Enforcer, Unit, designed by Six More Vodka first released in Mar, 2026 in the set Origins.
Chemtech Enforcer fits best in aggressive or discard-synergy decks that want to apply early pressure and don’t mind pitching cards for value, such as aggro lists that benefit from graveyard interactions or “on discard” effects; its 2-cost body with Assault 2 makes it an efficient early attacker, but the forced discard means it’s only optimal when the deck can offset or exploit that drawback. In straightforward aggro without discard synergy, there are typically better 2-cost attackers that provide raw stats or upside without card disadvantage (for example, a similarly costed unit with native 3 power or built-in resilience would generally be stronger), making Enforcer more niche than staple. Overall, it should see play primarily in synergy-driven builds that leverage the discard, but it’s likely outclassed in generic aggressive decks by more stat-efficient or value-generating 2-drops.
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