| Name | Cull the Weak |
|---|---|
| Type | Spell |
| Description | Each player kills one of their units. |
| Artist | Kudos Productions |
| Set | Origins #209 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
- Casual
Legal - Show more...
| Name | Cull the Weak |
|---|---|
| Type | Spell |
| Description | Each player kills one of their units. |
| Artist | Kudos Productions |
| Set | Origins #209 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Cull the Weak, Spell, designed by Kudos Productions first released in Mar, 2026 in the set Origins.
**Cull the Weak** (2-cost: each player kills one of their units) fits best in sacrifice-oriented, death-trigger, or recursion-heavy decks that can turn losing a unit into value—such as decks with on-death effects, disposable tokens, revive mechanics, or units that benefit from being destroyed. It’s also decent in control lists that run very few but high-value units, using it to punish opponents who rely on a single large threat while sacrificing a low-impact body. However, symmetrical sacrifice effects are often risky, so if Riftbound has cards that offer **asymmetrical removal** (e.g., “destroy an enemy unit” for similar cost) or edict-style effects that only hit the opponent, those are generally stronger and more reliable. Likewise, efficient targeted removal is usually better in competitive play unless your deck actively benefits from your own units dying. Overall, Cull the Weak is playable in synergy-driven sacrifice decks but likely not a staple unless the metagame favors tall, si
— Comments 0
, Reactions 1
Be the first to comment