| Name | Garbage Grabber |
|---|---|
| Type | Gear |
| Description | Recycle 3 from your trash, :rb_energy_1:, :rb_exhaust:: Draw 1. |
| Artist | Caravan Studio |
| Set | Origins #99 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Garbage Grabber |
|---|---|
| Type | Gear |
| Description | Recycle 3 from your trash, :rb_energy_1:, :rb_exhaust:: Draw 1. |
| Artist | Caravan Studio |
| Set | Origins #99 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Garbage Grabber, Gear, designed by Caravan Studio first released in Mar, 2026 in the set Origins.
Garbage Grabber fits best in a recycle‑centric or value‑grind Gear deck that consistently fills its trash early and can spare energy to convert dead cards into incremental draw, especially midrange engines that want to loop key commons or re‑trigger “on recycle” effects rather than pure aggro or tight combo lists that can’t afford the tempo hit. Because it costs 2 to play and then additional energy plus an exhaust to draw only 1, it’s generally inefficient unless your deck heavily exploits recycle synergies or benefits from thinning trash for later payoffs; in faster or more optimized builds, cheaper cantrips or true draw engines (e.g., 1‑cost draw 2 effects or repeatable non‑exhaust draw engines) will usually outperform it in both tempo and card advantage. If there’s a low‑cost recycler that doesn’t exhaust or a 1‑cost draw spell with no extra resource tax in your card pool, those are typically better inclusions. Overall, Garbage Grabber is playable in niche recycle‑value shells but i
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