| Name | Annie - Dark Child |
|---|---|
| Type | Legend |
| Description | At the end of your turn, ready up to 2 runes. |
| Artist | Six More Vodka |
| Set | Proving Grounds #17 |
| Wallpaper | |
| Image |
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| Name | Annie - Dark Child |
|---|---|
| Type | Legend |
| Description | At the end of your turn, ready up to 2 runes. |
| Artist | Six More Vodka |
| Set | Proving Grounds #17 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Annie - Dark Child, Legend, designed by Six More Vodka first released in Mar, 2026 in the set Riftbound Organized Play Promotional Cards and was printed exactly in 2 different ways.
Annie – Dark Child fits best in combo or spell-heavy control decks that rely on exhausting multiple runes in a single turn and want to immediately regain resources for the following turn, effectively smoothing tempo and enabling back‑to‑back power plays; because she costs 0, she’s especially strong in lists that can protect low-cost value engines or recur cheap units, making her ideal in rune-acceleration or midrange-combo shells rather than pure aggro (which typically doesn’t care about long-term resource refresh) or slow control that prefers higher standalone impact. Whether she’s optimal depends on the available rune-generation tools in the format: if there are cards that instantly ready more than two runes, reduce rune costs permanently, or provide immediate draw plus ready effects, those would generally be stronger due to upfront impact, but if most rune-ready effects are conditional or costed at 1+ mana, Annie’s 0-cost repeatable refresh is highly efficient; overall, she should s
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