| Name | Red Brambleback |
|---|---|
| Type | Unit |
| Description | [Accelerate] (You may pay :rb_energy_1::rb_rune_fury: as an additional cost to have me enter ready.)Your conquer effects for conquering here trigger an additional time.When I conquer, [Buff] a friendly unit. (Give it a +1 :rb_might: buff if it doesn'See more |
| Artist | JunHuan |
| Set | Unleashed #29 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
- Casual
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About Red Brambleback
Red Brambleback, Unit, designed by JunHuan first released in Mar, 2026 in the set Unleashed.
Red Brambleback would fit best in an aggressive or midrange conquer-focused deck that is built to consistently trigger conquer effects and snowball board advantage through repeated value; decks that spread pressure across locations and frequently win battles at this card’s location benefit most from the double conquer trigger, especially if they already run units with strong on-conquer abilities (damage, token generation, or stat scaling). It becomes particularly strong in swarm or tempo lists where the extra [Buff] on each conquer helps push lethal or maintain board dominance, but it may be too slow for hyper-aggro and too conditional for control unless they are specifically built around conquer synergies. Compared to more immediately impactful 4-cost cards that generate value on play or stabilize the board instantly, Red Brambleback is stronger in synergy-driven builds but weaker as a standalone play; if there is a 4-cost unit that provides unconditional stats, removal, or immediate

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