Second Wind
| Name | Second Wind |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant creature
|
| Flavor | Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts. |
| Artist | Matt Stewart |
| Set | Future Sight #57 |
| Wallpaper | |
| Image |
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About Second Wind
Second Wind, Enchantment — aura, designed by Matt Stewart first released in May, 2007 in the set Future Sight. It see play in 1 formats: Commander.
A deck that focuses on controlling the board and disrupting opponents' strategies would benefit from using Second Wind, as it provides a versatile way to tap and untap creatures, potentially locking down key threats or enabling surprise attacks. While Second Wind can be useful in certain situations, there are likely better options available, such as cards that offer more immediate impact or stronger effects for a similar cost, making it less likely to see play in competitive Magic: The Gathering decks.
Rules
05/01/07
These abilities are abilities of the Aura, not abilities granted to the creature. Only the Aura’s controller can activate them.
Frequently asked questions about Second Wind
What type of card is Second Wind?
Second Wind is a Enchantment — aura card in Riftbound riftb.
What does Second Wind do?
Enchant creature {T}: Tap enchanted creature. {T}: Untap enchanted creature.
What set is Second Wind from?
Second Wind was first released in the set Future Sight, illustrated by Matt Stewart.
Is Second Wind legal to play?
Legality depends on the tournament format -- Second Wind can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Second Wind played in?
Second Wind sees competitive metagame play in 1 format(s): Commander.

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