| Name | Punch First |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Give a unit +5 :rb_might: this turn. |
| Artist | Kudos Productions |
| Set | #97 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Punch First |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Give a unit +5 :rb_might: this turn. |
| Artist | Kudos Productions |
| Set | #97 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Punch First, Spell, designed by Kudos Productions first released in Mar, 2026 in the set .
**Punch First** is best suited for aggressive, tempo-focused decks that rely on winning early combats or key showdowns, especially those built around efficient, high-pressure units that benefit from short bursts of extra :rb_might: to remove opposing threats or push decisive damage. Decks that aim to dominate combat math, trigger “on win” effects, or protect a key attacker during pivotal turns can make solid use of a cheap +5 boost, particularly because it can be played reactively in showdowns. However, if the format includes more efficient combat tricks that either grant similar or greater stat boosts for 1 cost *plus* an additional effect (such as granting durability, card draw, or a lasting buff), those would generally be stronger picks; cards that provide permanent counters or multi-unit value typically outperform single-turn stat boosts. As a result, **Punch First** is playable in hyper-aggressive or combat-centric builds, but it is likely a role-player rather than a staple unless
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