IntroductionToday, we'll be exploring a fascinating archetype that has everything it needs to become competitive, despite having some clear weaknesses. We're talking about Big Units Nasus, which centers around summoning massive units and making the most of its legend's effect, setting up runes to make each trade better in the process.Before we begin, however, let me introduce myself. My name is Total, and I used to cast Legends of Runeterra tournaments professionally. I covered all the official tournaments, including Worlds, and I am known for creating deck guides for LoR as well. Now, I am a part of the Riftbound community!Nasus Big Units - The Same Every Turn, But Make it EffectiveDeck linkThe main idea behind this deck is to get 7 or more runes so that you can play your expensive units and combine their effects with your removal spells.The key piece is Thousand-Tailed Watcher, which you should play with Bellows Breath to clear the opponent's board.Use Find Your Center to get more runes, speed up your game plan, and draw cards.Siphoning Strike is an incredibly powerful spell that will help you clear the opponent's board and give you more runes at the same time. It's essential against purple decks and the ideal answer to remove Vex, Apathetic or Kennen, Storm of Shuriken.Astral Heron is essential to keep your combos going throughout the entire game, but it also has a massive body that's extremely difficult to answer. With it in play, you can cast Bellows Breath for free or play Thousand-Tailed Watcher for just 6 energy. Both cards are already extremely powerful and become even more oppressive at those costs.Tasty Faefolk acts as a secondary win condition. It creates value when it dies, so you don't have to worry about losing it. It's also an excellent way to contest battlefields under the opponent's control if you use its Accelerate.Main StrategyMulligan after any 2-cost unit or Steel Paws, this deck's 1-cost unit. You should also look for Find Your Center to get runes early on and start playing your combos faster.Don't worry about conquering battlefields straight away, as this is a late-game deck that focuses on exhausting the opponent's resources by clearing their board turn after turn. There's no need to attack on turns 2 or 3 just to score quickly.Keep Thousand-Tailed Watcher in your hand until you have Bellows Breath so that you can play them together. Instead of playing the Watcher on curve, play Astral Heron first to discount your cards, remove the opponent's threats with your signature spell, and attack with Tasty Faefolk.Once you get at least 7 runes, you'll do the same thing practically every turn: play Watcher + Bellows, clear the board, and conquer two battlefields.Your chosen champion, Nasus, Ascended, usually enters play once you have stabilized. It is essentially a "win-more" card that consolidates your advantage and ends the game. Don't play it when you're behind, as it is a bit slow and could get in your way.BattlefieldsOn blind, put Rockfall Path in play. This card is perfect with Temporal Breach, as then you can permanently banish the enemy unit on that battlefield and prevent it from being played again. It also makes it harder for the opponent to build a large board, and removing cards through attacks also becomes easier.When you go first, use Targon's Peak, which basically does the same as your legend, but it's a battlefield. It interacts really well with the rest of the deck and gives you enough runes to protect your giant units after all the trouble you went through to put them in play.When you go second, get The Papertree, a neutral battlefield your opponent can use. If they decide to hold it, you'll benefit too. Since your game plan is slower, it's very likely that they end up giving you runes throughout the game with this battlefield.Important NotesThe deck gets incredibly powerful once you get 7 runes. However, the early game is extremely slow and vulnerable. It struggles against very aggressive lists that put on pressure fast.For that reason, it occupies a delicate position in the meta: it is great when it has room to develop but struggles considerably against fast strategies that score points very early.It also has a significant disadvantage against token decks such as Azir, Lillia, and Viktor because of its structure. These lists can easily remove or fight your units, so you most likely won't be able to execute your game plan properly.Side DeckDecree of Insight is excellent against orange decks. It's a solid answer to orange Rengar and other large threats such as Elder Dragon.Decree of Focus deals with aggressive units in red lists, such as Darius, Trifarian and Draven, Showboat, which are often difficult to beat in direct combat.Disarming Rake is perfect against Gear decks, such as Aurora, Fiora, Azir, and Jayce.Sprite Burst is a great replacement for Temporal Breach in games 2 and 3, as Temporal Breach isn't that useful when you're not playing Rockfall Path too.Singularity is essential against Hwei and other heavy threats that need to be removed as soon as they enter play.Vilemaw is effective against token decks, swarm aggro, or Holding strategies. With this card in play, the opponent won't be able to win that easily by swarming lots of units on a single battlefield.ConclusionIf you've read this far, thank you very much! I hope you enjoyed the content and had fun reading it.Don't forget to share. See you next time!
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