Riftbound: Deck Tech - Kennen Reanimator

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In this article, we’ll explore one of the best decks in the format: Kennen Reanimator! This archetype can be off-putting to newer players because it’s expensive and looks difficult to play. We’ll show you that it’s actually quite easy to pilot... but still very expensive.

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Introduction

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Today, we'll go over one of the best decks in Riftbound right now. It may seem highly complex, but in practice, it's very straightforward.

Let's explore Kennen and uncover the secrets that make this deck so much easier to play as well as one of the best competitive choices for anyone looking to win at local skirmishes.

Kennen: Order Amid Chaos

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This list is the perfect embodiment of its color combination, Order and Chaos. The main idea is to play the combo consistently amid countless chaotic interactions that can drastically change the course of the game.

It is off-putting to many players for several reasons. The first is how much it costs, considering it plays 3 copies of Seal of Discord and 3 copies of Nocturne, Horrifying (alongside Baron in the main deck).

The second is that it seems extremely complex, so many new players tend to make small mistakes here and there with it that ultimately cost them the game. While that's true to some extent, the list isn't actually that complicated. It is simply unique and not as intuitive as the other decks in the game. Let's take a look at how it works.

Core Strategy

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The main goal is to fill your board with large units like Rhasa the Sunderer and Nocturne, Horrifying as quickly as possible, and give your opponent no time to respond. You'll force your opponent to spend a huge amount of resources to clear your board, only for you to rebuild it on the following turn for nearly no resources at all and quite easily too.

The constant pressure as you play your combos will keep you ahead, even though you're always using less runes than your opponent.

One of the most efficient ways to understand how this deck works is to break the game down into tasks you need to complete in order to succeed.

Plan 1

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You need to fill your trash and score points quickly. To do that, use Ride the Wind early on. You'll score two points in one turn, then return your attacker to base immediately afterward.

Discard Baron Nashor, your Flow cards, or Rhasa the Sunderer if you can't summon it.

Never discard Last Rites, Ride the Wind, Flash, or Stacked Deck, as they are a critical part of the combos in this deck. If you accidentally discard them with one of your Burn effects, don't worry. You can make up for it by drawing a large number of cards later.

Plan 2

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Now, you need to fill the board.

Play Rhasa the Sunderer and Nocturne, Horrifying for free with your seals. Play all your units and attack as consistently as possible. The idea is to prevent your opponent from controlling the battlefields for too long.

If possible, play Baron Nashor with The Harrowing. This way, you'll buff your units even more and make combats a lot easier.

Plan 3

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Set up a board that recycles itself indefinitely.

Use Last Rites so that you can bring back any Rhasa the Sunderer that dies for free. This will force your opponent to answer your board with some kind of Gear removal, or remove all of your units to stop you from conquering or holding a battlefield with Last Rites.

Battlefield Strategy

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On blind - Zaun Warrens. This battlefield is great in blind games because, depending on the matchup, it doesn't benefit your opponent, not in particular, if they start out playing. You are usually faster than your opponents, which means you can use Zaun Warrens very often, even when you don't go first.

When you go first - Sandswept Tomb. This battlefield will help you play the Ride the Wind combo early on without losing any runes in the process. That's essentially all it does. With it in play, you won't have to recycle a rune when you use Ride the Wind or Star-Crossed.

When you go second - Minefield. This battlefield is great in this deck, and its drawback effect doesn't benefit 95% of the other lists in the meta. So, if you're not up against Kennen or Zed, it performs extremely well. It will disrupt your opponent and help you with your combo.

Important Notes

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This list only plays 3 yellow runes because you rarely need to recycle them. In the first match, you won't be playing any cards that force you to recycle a yellow rune, but you can and should use yellow runes to play Hidden cards or Nocturne, Horrifying.

Remember that you must always have at least 5 purple runes available to recycle, 6 energy, and a Baron in the trash in order to play it with The Harrowing.

Fizz, Trickster and Treasure Hunter are great cards to swap in games 2 or 3 if you really need a card in the sideboard. They are the most irrelevant cards in the deck, as is Shadow Order Disciple when you need to sideboard out many cards.

Overall, you always want 3 copies of Decree of Unity in mirror matches, as well as 2 Salvage. In mirror matches, don't recycle yellow runes to play Hidden cards or Nocturne, Horrifying.

Rebuke is excellent against green decks because Defy can't touch it. Hard Bargain is great against blue decks because it counters Unchecked Power and Time Warp. And Ravenbloom Prefect is excellent against Aurora decks.

Conclusion

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What do you think? Share your thoughts in our comment section below.

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Thank you for reading, and see you next time!

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