| Name | Captain Farron |
|---|---|
| Type | Unit |
| Description | Other friendly units here have [Assault]. (+1 :rb_might: while they're attackers.) |
| Artist | Six More Vodka |
| Set | Origins #15 |
| Wallpaper | |
| Image |
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| Name | Captain Farron |
|---|---|
| Type | Unit |
| Description | Other friendly units here have [Assault]. (+1 :rb_might: while they're attackers.) |
| Artist | Six More Vodka |
| Set | Origins #15 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Captain Farron, Unit, designed by Six More Vodka first released in Mar, 2026 in the set Origins.
Captain Farron fits best in an aggressive, board-centric Riftbound deck that wants to flood a location with multiple units and attack early and often, since granting **Assault** and a +1 might boost while attacking significantly increases combat pressure and helps smaller units trade up or push damage efficiently. He shines in swarm or go-wide midrange builds that can reliably establish multiple friendly units at the same location, maximizing the aura effect, but he’s less impressive in control or low-unit-count decks where the buff won’t consistently matter. Whether he should see play depends on the card pool: if there are cheaper global Assault enablers, stronger standalone 4-cost threats, or units that provide permanent stat boosts instead of conditional attack-only bonuses, those would generally be better; however, if repeatable team-wide Assault is rare in the format, Farron can be a strong tempo piece worth including as a 2–3 copy support threat in aggressive lists.
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