| Name | Stellacorn Herder |
|---|---|
| Type | Unit |
| Description | When I move, draw 1. |
| Artist | Six More Vodka |
| Set | Riftbound Organized Play Promotional Cards #48 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Stellacorn Herder |
|---|---|
| Type | Unit |
| Description | When I move, draw 1. |
| Artist | Six More Vodka |
| Set | Riftbound Organized Play Promotional Cards #48 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Stellacorn Herder, Unit, designed by Six More Vodka first released in Mar, 2026 in the set and was printed exactly in 2 different ways.
Stellacorn Herder fits best in a mobility-focused deck that consistently triggers movement effects—such as reposition, swap, bounce, or blink-style mechanics—since its value hinges entirely on moving multiple times to generate repeated card draw; in those decks, it functions as a steady engine piece that rewards tactical repositioning strategies and synergizes well with effects that grant free or low-cost movement. However, if the format includes more efficient draw engines—such as units that draw on play, cheaper units that draw without requiring setup, or ongoing supports that generate passive card advantage—those are generally better because they provide value immediately and don’t rely on additional combo pieces to function. At a cost of 4, Stellacorn Herder is playable but likely not optimal unless your deck can reliably trigger movement the same turn it’s played or protect it long enough to gain multiple draws; otherwise, it risks being too slow compared to stronger standalone dr
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