| Name | Zephyr Sage |
|---|---|
| Type | Unit |
| Description | [Shield] (+1 :rb_might: while I'm a defender.) |
| Artist | Six More Vodka |
| Set | Proving Grounds #5 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Zephyr Sage |
|---|---|
| Type | Unit |
| Description | [Shield] (+1 :rb_might: while I'm a defender.) |
| Artist | Six More Vodka |
| Set | Proving Grounds #5 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Zephyr Sage, Unit, designed by Six More Vodka first released in Mar, 2026 in the set Proving Grounds.
Zephyr Sage looks best suited for a midrange or control deck that wants to stabilize the board, since a 6‑cost unit with **Shield** and a defensive +1 might bonus while defending clearly leans toward soaking damage and winning trades rather than aggressive tempo; it likely fits defensive archetypes that aim to stall, protect key units, or outlast opponents. However, unless its base stats are above rate or it provides additional value (card draw, removal synergy, scaling, etc.), a 6‑cost card that mainly improves while defending is usually outclassed by more proactive finishers or high‑impact 6‑drops that generate immediate advantage—so in most metas, a strong late‑game threat or a unit with built‑in value on play would be better. As described, Zephyr Sage would probably see niche play in slower, defense‑focused decks but is unlikely to be a staple unless its raw stats are particularly efficient for its cost.
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