| Name | Sprite Call |
|---|---|
| Type | Spell |
| Description | [Hidden] (Hide now for :rb_rune_rainbow: to react with later for :rb_energy_0:.)[Action] (Play on your turn or in showdowns.)Play a ready 3 :rb_might: Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, befoSee more |
| Artist | Envar Studio |
| Set | Origins #94 |
| Wallpaper | |
| Image |
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About Sprite Call
Sprite Call, Spell, designed by Envar Studio first released in Mar, 2026 in the set Origins.
Sprite Call fits best in aggressive or tempo-focused decks that want flexible burst pressure, surprise blockers, or extra bodies for synergies (such as sacrifice effects, swarm payoffs, or temporary Might scaling), since it effectively converts 3 cost into an immediate 3 Might unit at instant speed via Hidden, letting you react in showdowns or push unexpected damage on your turn. It’s particularly strong in decks that benefit from short-lived units (death triggers, on-enter effects, or “units this turn” bonuses), but weaker in slower control or value decks because the token is Temporary and dies before scoring, limiting long-term board presence. Whether it should see play depends on available competition: if there are more efficient 3-cost unit generators that create permanent bodies, generate more total Might, or provide additional effects (like draw, buffs, or multiple tokens), those would generally be better for midrange or control; however, if Sprite Call is one of the cheapest rea
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