| Name | Rhasa the Sunderer |
|---|---|
| Type | Unit |
| Description | I cost :rb_energy_1: less for each card in your trash. |
| Artist | Six More Vodka |
| Set | Origins #195 |
| Wallpaper | |
| Image |
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| Name | Rhasa the Sunderer |
|---|---|
| Type | Unit |
| Description | I cost :rb_energy_1: less for each card in your trash. |
| Artist | Six More Vodka |
| Set | Origins #195 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Rhasa the Sunderer, Unit, designed by Six More Vodka first released in Mar, 2026 in the set Origins.
Rhasa the Sunderer is best suited for a self-mill or sacrifice-based deck that rapidly fills its trash through discard effects, cheap cycling units, or self-destruct synergies, allowing it to be played for dramatically reduced cost—often far earlier than turn 10—making it a powerful tempo swing or finisher in grindy matchups. Decks built around recursion, death triggers, or value from trash density benefit most, as they naturally fuel Rhasa while maintaining board presence. However, if the format includes more efficient top-end threats that either have immediate impact without setup (such as lower-cost finishers with built-in removal or protection) or scale without requiring prior trash investment, those may be more consistent choices; in particular, any high-impact 7–8 cost unit with immediate board swing or resilience could outperform Rhasa in faster metas. Rhasa should see play primarily in dedicated trash-centric archetypes where it can reliably cost 4 or less, but it is likely too
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