| Name | Poro Snax |
|---|---|
| Type | Gear |
| Description | When you play this, draw 1.:rb_energy_1::rb_rune_calm:, :rb_exhaust:, Kill this: Draw 1. |
| Artist | Six More Vodka |
| Set | #46 |
| Wallpaper | |
| Image |
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| Name | Poro Snax |
|---|---|
| Type | Gear |
| Description | When you play this, draw 1.:rb_energy_1::rb_rune_calm:, :rb_exhaust:, Kill this: Draw 1. |
| Artist | Six More Vodka |
| Set | #46 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Poro Snax, Gear, designed by Six More Vodka first released in Mar, 2026 in the set .
Poro Snax fits best in low-curve combo or spell-slinger decks that care about cheap triggers, on-play effects, exhaust synergies, or cycling through the deck quickly, since for 1 cost it effectively replaces itself twice (once on play and once on kill) while also generating energy and Calm rune value, making it a strong enabler for decks that benefit from rune generation, sacrifice/kill triggers, or storm-style scaling turns; it is especially good in builds that can reliably kill their own units for value or recur cheap cards. However, in slower midrange or control decks that prioritize board impact over velocity, it may be too low-impact compared to more efficient draw engines or value-generating 1-cost cards that provide board presence or scaling without requiring additional setup. If there are staple 1-cost draw engines in the format that don’t require self-kill or provide stronger tempo (for example, cards that draw 2 outright or create persistent value), those would generally be b
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