| Name | Riptide Rex |
|---|---|
| Type | Unit |
| Description | When you play me, deal 6 to an enemy unit at a battlefield. |
| Artist | MAR Studio |
| Set | Origins #92 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Riptide Rex |
|---|---|
| Type | Unit |
| Description | When you play me, deal 6 to an enemy unit at a battlefield. |
| Artist | MAR Studio |
| Set | Origins #92 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Riptide Rex, Unit, designed by MAR Studio first released in Mar, 2026 in the set Riftbound Organized Play Promotional Cards and was printed exactly in 2 different ways.
Riptide Rex fits best in midrange or tempo-focused Riftbound decks that want flexible removal stapled to a solid unit, especially those that aim to control the battlefield while developing threats; dealing 6 damage on play cleanly answers most mid-sized enemy units while advancing your board, making it strong in metas filled with value creatures or key combo enablers. It’s less ideal in hyper-aggro (too expensive) or hard control (which may prefer cheaper, more efficient or mass removal spells), and it competes with other 6-cost finishers that either provide immediate board-wide impact or recurring value—so if there’s a 6-cost unit that deals comparable damage while also generating ongoing advantage (such as repeatable damage, multiple targets, or card draw), that option would generally be stronger. Riptide Rex should see play in midrange or tempo shells that value targeted removal plus pressure in one card, but it’s meta-dependent and not an auto-include if more efficient or higher-im
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