Di Battering Ram
Battering Ram, Unità, progettato da Six More Vodka rilasciato per la prima volta Mar, 2026 in redazione .
Battering Ram fits best in a combo or tempo-heavy deck that plays multiple low-cost cards in a single turn, since its cost reduction rewards chaining plays and can potentially drop it to just 1 energy, making it a strong mid-to-late turn payoff for aggressive or spell-slinger style builds. Decks built around card draw, cheap cantrips, token generators, or zero/one-cost actions would benefit most, as they can reliably discount it while maintaining board pressure. However, if the format includes more efficient standalone 5-cost finishers or units with immediate impact (such as ones with Charge, direct damage effects, or strong on-play abilities), those may be better in slower or midrange decks that don’t consistently trigger cost reduction. Ariete dovrebbe essere giocato principalmente nei mazzi che possono ridurre il suo costo a 2 o meno in modo coerente; in caso contrario, rischia di essere un’opzione a 5 costi deludente rispetto ad alternative di impatto più immediato.
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