Emperor's Dais, 싸움터, 에 의해 설계된 Kudos Productions 에 처음 출시 Mar, 2026 편집 중 .
**Emperor’s Dais** fits best in aggressive or tempo-focused decks that consistently conquer locations and can exploit “bounce” value—especially lists with strong *enter-the-field* (ETB) units, low-cost units you’re happy to replay, or synergy with token generation and sacrifice effects. Because it costs 0, it’s low-risk and rewards decks that already want to snowball board presence after conquering, turning excess energy into extra bodies while reusing key units. 이는 효율적인 유닛을 재생하여 가치를 얻는 광범위한 모래/토큰 전형 또는 미드레인지 덱에서 특히 강력합니다. However, if the format includes cards that generate tokens without requiring a unit to be returned (or that create stronger tokens for similar or lower cost), those are generally better since this card requires both conquering and an energy payment plus a tempo loss from bouncing a unit. As a result, Emperor’s Dais is solid but synergy-dependent—it should see play in conquest-heavy, ETB-focused, or Sand-token builds, but is likely suboptimal in control or low-uni
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