| Name | Plundering Poro |
|---|---|
| Type | Unit |
| Description | When I conquer, play a Gold gear token exhausted. |
| Artist | Six More Vodka |
| Set | #69 |
| Wallpaper | |
| Image |
Tierlist
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- Casual
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| Name | Plundering Poro |
|---|---|
| Type | Unit |
| Description | When I conquer, play a Gold gear token exhausted. |
| Artist | Six More Vodka |
| Set | #69 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Plundering Poro, Unit, designed by FOREDAWN first released in Mar, 2026 in the set Unleashed and was printed exactly in 2 different ways.
Plundering Poro fits best in aggressive or tempo-oriented conquest decks that aim to attack early and trigger “conquer” effects consistently, since its value depends on successfully pushing through and converting board pressure into incremental resource gain via the exhausted Gold gear token. It synergizes well in midrange builds that snowball advantage through repeated combat triggers, especially if they can untap, sacrifice, or otherwise exploit gear tokens efficiently, but it’s weaker in control lists that don’t reliably conquer. If your format includes more efficient 2-cost conquer units with immediate impact (such as ones that generate ready resources, draw cards, or create non-exhausted tokens), those are generally better because they provide tempo right away rather than delayed value. Overall, Plundering Poro is playable in synergy-driven aggro/midrange decks built to leverage gear tokens, but it’s not an auto-include and may be outclassed in highly optimized lists by stronger s
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