| Name | Sona - Harmonious |
|---|---|
| Type | Unit |
| Description | At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes. |
| Artist | League Splash Team |
| Set | Origins #73 |
| Wallpaper | |
| Image |
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| Name | Sona - Harmonious |
|---|---|
| Type | Unit |
| Description | At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes. |
| Artist | League Splash Team |
| Set | Origins #73 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Sona - Harmonious, Unit, designed by League Splash Team first released in Mar, 2026 in the set Origins.
Sona – Harmonious fits best in rune-centric midrange or control decks that heavily rely on exhausting multiple runes for powerful activated effects, tempo swings, or resource generation, since readying up to four friendly runes each end step effectively doubles your rune value and enables explosive follow-up turns or strong defensive flexibility; she’s particularly strong in builds that can reliably keep her on the battlefield and consistently generate rune targets, making her less ideal in aggressive decks that don’t lean on rune synergies. Whether she should see play depends on the current meta and rune density of the deck—if your strategy consistently uses three to four impactful runes per turn, she’s a strong engine piece, but if rune usage is incidental, she’s too slow for a 4-cost slot. She competes with other 4-cost value engines or immediate-impact units, and in metas favoring faster tempo or removal-heavy control, more immediate board-impact cards may be better, but in dedicat
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