| Name | Brutalizer |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #42 |
| Wallpaper | |
| Image |
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| Name | Brutalizer |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_calm: (:rb_rune_calm:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #42 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Brutalizer, Gear, designed by 黯荧岛Dark Glow first released in Mar, 2026 in the set .
Brutalizer looks best in low-curve, tempo‑focused decks that want to stick an early unit and snowball value through equipment—especially aggressive or midrange builds that run resilient or hard‑to‑remove units, since paying 2 for an [Equip] effect means you want a body that can reliably attack multiple turns and convert the stat or combat advantage into pressure. It’s less appealing in control decks (too board‑dependent) or swarm strategies (too much investment into a single unit). Whether it’s worth playing depends on its exact stat boost or effect, but in most metas, cheaper or more immediately impactful gear—such as equipment that grants evasion, immediate damage, or protection (e.g., a 1‑cost combat buff gear or a weapon that grants on‑hit value)—tends to outperform slow, fair stat sticks. If Brutalizer only provides modest stats with no added utility, it’s likely outclassed by more efficient or flexible gear options and would be meta‑dependent rather than a staple.
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