| Name | Falling Comet |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Deal 6 to a unit at a battlefield. |
| Artist | Kudos Productions |
| Set | Origins #85 |
| Wallpaper | |
| Image |
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- Casual
Legal - Show more...
| Name | Falling Comet |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Deal 6 to a unit at a battlefield. |
| Artist | Kudos Productions |
| Set | Origins #85 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Falling Comet, Spell, designed by Kudos Productions first released in Mar, 2026 in the set Origins.
**Falling Comet** fits best in midrange or control decks that want flexible, unconditional removal to swing tempo in key battles, especially in slower Riftbound metas where 6 damage cleanly answers most mid‑to‑large units at a battlefield. Its strength is reliability and showdown flexibility, making it solid in decks that don’t rely heavily on synergy but value clean answers. However, aggressive decks will usually find 5 cost too slow, and dedicated control lists may prefer more efficient or broader removal if available (for example, a 4‑cost spell that deals 5 damage, a 5‑cost spell that deals 6 plus an extra effect like splash damage or card draw, or hard removal that destroys/exiles outright). If such alternatives exist in the card pool, they are generally better due to improved tempo or value. Falling Comet is playable, but more as a solid role‑player than a staple, and it should see play mainly if the format has many high‑health threats that demand exactly 6 damage.
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