Introduction


Today, we'll explore Master Yi Wuju Master - XP Farm, a midrange list that is absurdly strong in the late game. It often sets up powerful turns, becomes unstoppable, and catches the opponent off guard.
Before we begin, however, let me introduce myself. My name is Total, and I used to cast Legends of Runeterra tournaments professionally. I covered all the official tournaments, including Worlds, and I am known for creating deck guides for LoR as well. Now, I am a part of the Riftbound community!
Master Yi Wuju Master - One Mistake and The Opponent Is Done For

Código do Deck:
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The main idea behind this list is to put your units on Gardens of Becoming or Reckoner's Arena, your battlefields, as soon as possible to farm XP as much as possible early on.
With your battlefields, in just a few turns you'll get to level 11, and your units will come into play ready and with +1 Might.
This deck plays Rengar - Trophy Hunter, which you can play on a battlefield your opponent controls. It comes in with 7 Might at level 6 and is so powerful it can turn the game to your favor.
Like so, you'll also catch the opponent off-guard by playing Vilemaw to protect your units. The upside is that your Vilemaw enters play with 9 Might, which is a lot more than enemy Vilemaws depending on the matchup.
This deck can put pressure on the opponent constantly, even in the very end, when you don't have many cards in hand, mostly because your legend readies your units at level 11. As a result, it is one of the best lists in the late game. Master Yi - Unstoppable will have 13 Might, come in ready, and can't be targeted by spells or abilities at level 16.
Legend - Master Yi Wuju Master

This new Master Yi is pretty interesting and can be strong in the next meta. It will see play in orange lists, the weakest color in set 2, but it is pretty competitive, and orange actually seems to be quite strong with the new cards from set 3.
It might not seem like it, but +1 Might at level 6 is a pretty relevant effect. The game will turn completely in your favor at level 11, though, when all your units will come into play ready.
What makes this deck so strong is its battlefields, which will farm a lot of XP for you and speed up the game. Without Gardens of Becoming or Reckoner's Arena, it is pretty slow, though, and will struggle to keep up with the other lists in the meta.
Like so, this list isn't that strong in game 3, as then you'll have to play with Startipped Peak.
Main Champion - Master Yi Tempered

This is your main unit to farm XP.
It might seem weak, but Hunt 2 actually speeds up the game considerably. Not to mention, this card has Ganking and will help you score points early on, as well as farm even more XP.
It's pretty solid, as well as perfect for the early game: with it, you'll be able to keep up and, after you get to the level you need, you can use it to disrupt your opponent and then discard it.
Battlefields

Reckoner’s Arena - This battlefield is broken in this deck. The perfect game is as follows: you'll start playing and put a 2-drop on the board on turn 1. On turn 2, you'll conquer Reckoner's Arena with it and play Master Yi - Tempered as well.
If your opponent can't deal with your board on their turn 2, on turn 3 you'll have 7 XP. All your units will have +1 Might, and you can also Gank the other battlefield with Master Yi - Tempered to farm 2 XP and get to 9 XP.
Gardens of Becoming - This is the nerfed version of Reckoner's Arena, so it's great in this deck, but it's not explosive as that battlefield. One of its weaknesses is that you don't really want to Gank enemy battlefields with Master Yi Tempered because you must Exhaust it to farm 1 XP. This could delay you a bit, as you'll miss out on scoring a point.
Startipped Peak - This battlefield won't help you farm XP, but it will get you to the late game with lots of runes. It's the best battlefield in game 3. It might not be powerful, but it should give you the runes you need to play Master Yi - Unstoppable.
Important Notes

This is a traditional green holding list. You'll keep your units in play and pass your turn with lots of active runes. With them, you'll play your reaction spells and answer your opponent's plays or counter their spells.
Vilemaw is one of the best reaction cards in the game. By itself, it completely destroys enemy plays. So, if you can play it, try to do it to answer an enemy strategy. Because it's a unit, you can play it to answer Brynhir, for instance.
The same goes for Rengar, Trophy Hunter. The difference is that it enters play to attack the opponent instead of defending the board.
Arachnoid Horror is a slightly different, slightly more specific version of Rengar - Trophy Hunter. This card can change the course of the game when both players only have a few cards left and a few units left.
Keep in mind that you can play Alpha Strike to deal damage to an enemy unit on a different battlefield.
As for Combat Experience, it is an upgraded version of Engarde, which you can use on units that are not alone. If you're at level 6 (which is quite easy to do), it will give you 3 Might for 1 energy, which is absurdly strong.
Matchups

Bad Matchups
In the next meta, with all the new set 3 cards, the worst matchups for this archetype will be LeBlanc, Viktor, Kai'Sa, Jhin, and Rengar.
LeBlanc can kill your units very easily with Cull the Weak and other yellow removals. You need to draw your counterspells to have a chance against this deck. Still, you can't stop them once they set up their units on the battlefield you don't control. Your deck can't remove units, and if you don't kill Karthus or Zilean, LeBlanc will end the game in just a few turns.
Kai'Sa and Jhin are very similar and play lots of removals. Because these lists play more removals than you play answers, you usually lose a lot of time and space to them. Not to mention that, if you don't have answers to their removals, the game can be over in just a few turns. After all, you need to farm XP to do something.
Unlike other lists, Rengar decks can put pressure on you quite easily, as they'll attack your units constantly and their units are often more powerful than yours. Master Yi only has a chance against this deck with Vilemaw in play, but, until you can play it, it might be too late.
Good Matchups
Any deck that doesn't play many removals or is a bit slow will lose to Master Yi.
So: Vex, Ornn, Diana, Kha'Zix, Pyke.
Vex centers around holding, and so does Master Yi. The difference is that you'll get a lot more value from holding battlefields than Vex, and Vex won't be able to stop you once you get your main game plan going. They might even stun the units you put in play and set as ready, but it won't be enough.
Diana doesn't remove units with spells. Early on, they need to put units in play to fight yours. While they need to spend a turn setting up, you'll be free to do whatever and stabilize. Not to mention, if you counter one of their spells, they usually can't answer you and will often lose their entire turn.
Kha'Zix is a bit faster and more aggressive than other decks, but it struggles a bit with drawing cards. You'll both spend most of your resources, and because of how Master Yi works, you'll usually do better in the end.
Pyke is a removal/control list that can't break your strategy. That's because it needs a few turns to set up and start removing units from the board, and, until then, you'll be able to get to level 11. Even with just a few cards in hand, you'll still be able to do something.
Mirror Match
These matchups are annoying. The player that gets the best opening hand and gets to level 11 first often wins.
Final Words

If you read this far, thank you! I hope you had fun and enjoyed reading this article.
Don't forget to share.
See you next time.











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