| Name | Doran's Ring |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #124 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Doran's Ring |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_chaos: (:rb_rune_chaos:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | #124 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Doran's Ring, Gear, designed by 黯荧岛Dark Glow first released in Mar, 2026 in the set Riftbound Organized Play Promotional Cards and was printed exactly in 2 different ways.
Doran’s Ring, as a 1-cost Gear with an Equip :rb_rune_chaos: ability, would fit best in an aggressive or tempo-focused Chaos deck that wants cheap, early attachments to trigger “on equip” synergies, enable rune-based effects, or efficiently scale a key unit; it’s especially useful in decks that care about stacking Gear, triggering Chaos rune abilities, or protecting and snowballing a single evasive or high-value threat. However, whether it’s optimal depends on its stat bonus or additional effects—if it only provides minor stats, more impactful 1-cost Gear that grant keyword abilities (like Overwhelm, Lifesteal, or Haste equivalents) or generate immediate value (draw, damage, token creation) would generally be stronger; in that case, Doran’s Ring would be more of a synergy enabler than a raw power card. It should see play primarily in synergy-driven Chaos builds that specifically reward low-cost equips or rune triggers, but in midrange or control lists without strong Gear payoffs, there
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